Can you think using both halves of your brain?

Use arrow keys to control the "Shield” and bounce the breaker shot. Use the same keys + space bar to control the “Catcher” and intercept falling pellets, which add to your score. Golden pellets are move valuable than silver pellets.

Try to get a high score before time runs out!

The next stage is loaded once the counter reaches zero or all blocks have been broken.

Don't let the breaker shot fall!

If the red ball drops below the bottom, an Extra is spent to summon a new one. Running out of Extras means Game Over.

DIFFICULTY

- Easy: blocks will break in 1 hit. Start off on early stages where barriers are immobile.

- Medium: blocks take 2 hits before breaking. Start off on intermediate stages, which include moving barriers.

- Hard: blocks take 3 hits before breaking. Start off on advanced stages, with barriers that phase in and out of existence.

CREDITS

- Game design, art and programming by Grégory Torres

- Sound effects by Dustyroom

- Music by GWriter Studio

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